Employee happiness is such a powerful source of
competitive advantage that leading organizations are now paying
their unhappy employees big bucks to up and quit!
Videogame design giant Riot Games Inc. recently stated they
would offer unhappy employees $25K
to quit their jobs. Amazon.com pays their unhappy employees $5k to leave
while Zappos.com pays them $2K to pack up and go.
Why pay unhappy employees to leave when
you can build high performance teams instead? And what about creating
physically greener and healthier work spaces to support and accelerate that
performance?
In her recent Forbes
post Sap contributor Jenny Dearborn shares insights into recent research
that reaffirms what team building Master Patrick Lencioni has been teaching us
for decades in his landmark book –The 5 Dysfunctions of a Team:
That the true key to organizational health and performance
is employee trust.
Leading organizations are
harnessing powerful new technologies in their pursuit of active employee
engagement and sustained discretionary effort.
A powerful insight from this great StaffSquared infographic is that
managers and team leaders who are disengaged are 3X more likely to have
disengaged employees working under them.
Deep-engagement organizations are
increasingly empowering and integrating leaders at all organizational levels
and cross-functionally, with powerful new performance enhancing social-learning
technologies.
The gamification of behavior based employee performance
management with elite gamification companies like Bunchball
is now becoming a no-brainer – it’s integrated organization development in a
cloud based platform! The gains in effective collaborative learning, work
quality and quantity and engagement are literally extraordinary.
Next level organizations are also designing and
implementing evidence-based deep-engagement super-green
work spaces. Healthy, comfortable, naturally lit work environments, with
fresh clean air are proving to be fundamentally reinforcing to employee
happiness wellbeing and productive work behaviors.
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