Designed correctly, gamification can be successfully applied
to engaging people and motivating them to change or build new work-role
behaviors and rapidly develop news skills.
Executive Leadership Training - Deloitte
Peer-to-Peer Collaboration – T-Mobile
http://enterprise-gamification.com–various-channel-marketer-report.com/2013/04/using-gamification-to-drive-partner-loyalty-and-sales/
http://deloitte.wsj.com/cio/2013/06/06/building-the-technological-foundation-for-gamification/?amp;goback=.gde_3299196_member_249175432
http://www.badgeville.com/customers
http://www.forbes.com/sites/georgebradt/2013/07/03/how-salesforce-and-deloitte-tackle-employee-engagement-with-gamification/
http://www.forbes.com/sites/gartnergroup/2013/01/21/the-gamification-of-business
Gamification can also accelerate team-based collaboration
and fuel serious value adding innovation.
Gamification taps into powerful
motivators such self-esteem and social capital, the dynamics of competition,
collaboration and achievement through the use of goal-setting, real-time
feedback, positive reinforcement, status and recognition, that are
intrinsically motivating to participants engaging in the process.
Increasingly companies want to know how they can leverage
gamification to quickly address and resolve organizational challenges and meet
or exceed performance goals.
Gamification offers a range of powerful solutions. For
example: Witness Buchball's
amazing Nitro 5.0 platform.
However, there is an important caveat that must inform your
choice when asking to ask one of the most important leadership questions that
will confront you in 2015 and beyond: to
gamify or not to gamify?
When an opportunity to apply gamification's principles
to an organizational process arises, the first step is to clearly define
business objectives and evaluate whether gamification is the right solution to
achieve them.
As companies are continually tasked to improve productivity
and drive innovation, more are turning to gamification as a strategy to enhance
social business capabilities and build high levels of employee and customer
loyalty. Gamification solutions are
being applied to:
- Behavior-based
performance management,
- Customer
engagement,
- Product
engagement
- Active
Employee Engagement,
- Training
and education, Innovation management,
- New
employee onboarding
And the list continues to grow. In addition,
gamification can provide solutions to organization-wide integration by building
cohesive cross-functionality and team building. Are there any limits to this
strategy?
Only time will tell but Gartner estimates that over 40% of
Fortune 1000 companies will use gamification as the primary mechanism to
transform business operations by 2015.
To be successful, however, gamification requires a deep
understanding of game design and player engagement strategies in order to
effectively motivate users. This type of real-time feedback encourages,
improves and most importantly leads to measurable outcomes.
The application of gamification is best when it is
seamlessly layered into existing systems.The successful application of
gamification principles can advance business objectives.
Companies with a proven track record of gamifying varying
objectives include Deloitte, T-Mobile, Nike and CrowdFlower, all representing
starkly different industries.
DeloitteLeadership
Academy was faced with a challenge: how to get senior executives to take
their corporate training courses. Badgeville
Game Mechanics put a series of gamified elements – badges, leaderboards and
status symbols – in place for participating in and completing courses.
This gave participants instant feedback on their progress
and guided them along clear learning paths, keeping them intrinsically
motivated to engage. By doing this, time to certification for participants reduced
by 50 percent.
Consider how a gamified solution was applied to serve 45+
million customers and a 30,000-member community. T-Mobile’s goal to improve
customer satisfaction by helping customers resolve their issues on the spot
required closing the communication gap between retail-level customer
representatives, and technical support personnel.
The solution was to upgrade T-Community, a social business
Jive platform built with the purpose of logging all known technical and general
customer issues and sharing them across the company, with Jive Advanced
Gamification Module powered by Bunchball.
Within the first six weeks of implementation, employee participation increased
1,000%, self-learning and feedback between members increased, customer
satisfaction and issue resolution rates improved.
Customer Loyalty and Engagement - Nike
Nike has been using software for a number of years now to
gamify its customers’ workouts through its NIKE+ program. Using special chips in
their shoes or wristbands, customers can track all their fitness stats daily,
including how far, fast, and long they ran, they can sync it to their mobile
device, compare their stats with other users, win virtual trophies, and share
their stats on social media for support and encouragement from their
network.
Nike has turned working out into a game through this
hardware and software, going beyond the shoes and apparel they sell to engage
customers with their brand in a new and effective way. Since it began in 2006
it has attracted over 7 million runners to join its social running community.
Now take the principles of gamification and apply them to an
organization that relies on a virtual workforce situated throughout the globe. CrowdFlower’s
expertise is in harnessing this virtual workforce, taking complicated projects
and breaking them down into small, simple tasks, which are then completed by
individual contributors (crowd workers). CrowdFlower’s network is composed of
more than 5 million contributors worldwide.
CrowdFlower launched a worker motivation program powered by BunchballNitro aimed at
improving quality and satisfaction of its online workforce. By gamifying the
dashboard, used by contributors hired to solve a problem or complete a
microtask, they stay motivated and can track their progress over time.
CrowdFlower in return rewards superior work and by tracking
badges earned by top contributors, CrowdFlower can offer better workers higher
paying projects. According to the company, the Bunchball platform has proven to
be easy to deploy, scale and customize as needs evolve.
So is gamification your ultimate corporate leadership
strategy for 2015? Remember the caveat mentioned above?
When applying gamification principles to business
operations, companies should seek to advance clear strategic objectives.
This is confirmed by Doug Palmer of Deloitte: To apply
gamification effectively, companies should understand the organization’s inner workings,
process interdependencies, and stakeholder behaviors, including the interplay
between people and technologies.
Companies should seek to avoid becoming stuck with isolated
one-off concepts that incrementally improve only a small part of the business.
Instead, executives should rethink what a gamified business looks like from the
ground up.
Understand who you're trying to engage, what
motivates them, and how gamification can change the way they look at—and work
with—your organization
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Sources:
http://enterprise-gamification.com–various-channel-marketer-report.com/2013/04/using-gamification-to-drive-partner-loyalty-and-sales/
http://deloitte.wsj.com/cio/2013/06/06/building-the-technological-foundation-for-gamification/?amp;goback=.gde_3299196_member_249175432
http://www.badgeville.com/customers
http://www.forbes.com/sites/georgebradt/2013/07/03/how-salesforce-and-deloitte-tackle-employee-engagement-with-gamification/
http://www.forbes.com/sites/gartnergroup/2013/01/21/the-gamification-of-business
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